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Old Aug 23, 2008, 05:44 PM // 17:44   #1
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Default Can i improve my build

What do you guys think of my build?

[dragon slash] [brawling headbutt] [asuran scan] [flail] [enraging charge] [save yourselves] [for great justice] [enduring harmony]

12 strength 14 swordsmanship 605 health 30 energy.

I have r10 in asuran and deldrimor if it helps with tips.
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Old Aug 23, 2008, 05:47 PM // 17:47   #2
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Really sure you need 30 energy? You should honestly only need 20.

And no, you shouldn't really have any trouble with it, it's just normal Godmode Warrior without Steelfang.
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Old Aug 23, 2008, 06:02 PM // 18:02   #3
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Yeah thats a point you made with the energy but i guess i feel more comfortable with a higher mana pool when im in a long battle (bosses etc), though i could replace my radiant/attunments with survivors and viates for even higher health.
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Old Aug 23, 2008, 06:19 PM // 18:19   #4
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Just click and press a macro that is set up to a zealous sword, following with DSlash or space.
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Old Aug 23, 2008, 06:49 PM // 18:49   #5
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You don't need vitae/attunement armor, 30 energy is unnecessary. If you beging running low on energy, switch to a zealous sword for a bit. Additional health is going to be a lot more useful.

Other than that, this build is really just a standard dragon slash bar, without steelfang.
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Old Aug 23, 2008, 10:18 PM // 22:18   #6
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Quote:
Originally Posted by Arkantos
You don't need vitae/attunement armor, 30 energy is unnecessary. If you beging running low on energy, switch to a zealous sword for a bit. Additional health is going to be a lot more useful.

Other than that, this build is really just a standard dragon slash bar, without steelfang.

Don't you mean radiant as opposed to vitae?
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Old Aug 23, 2008, 11:14 PM // 23:14   #7
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Quote:
Originally Posted by beserk
Don't you mean radiant as opposed to vitae?
Yeah, I'd assume that's a typo. About the build, I'd have dropped Enduring Harmony rather than Steelfang, but I don't suppose it matters much.
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Old Aug 23, 2008, 11:53 PM // 23:53   #8
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Originally Posted by Marty Silverblade
Yeah, I'd assume that's a typo. About the build, I'd have dropped Enduring Harmony rather than Steelfang, but I don't suppose it matters much.

Tbh i was thinking the same in the back of my mind id benefit alot more from steelfang than a longer SY and FGJ duration...might actually change it thanks.
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Old Aug 25, 2008, 01:01 PM // 13:01   #9
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Quote:
Originally Posted by beserk
What do you guys think of my build?

[dragon slash] [brawling headbutt] [asuran scan] [flail] [enraging charge] [save yourselves] [for great justice] [enduring harmony]

12 strength 14 swordsmanship 605 health 30 energy.

I have r10 in asuran and deldrimor if it helps with tips.
[Body Blow] + [Weaken Armor] (on a necro) + half-decent monks > [Save Yourselves]
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Old Aug 25, 2008, 01:13 PM // 13:13   #10
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^
Why would you pass up one of the most horribly imbalanced skills in the game?
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Old Aug 25, 2008, 01:24 PM // 13:24   #11
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Quote:
Originally Posted by qvtkc
[Body Blow] + [Weaken Armor] (on a necro) + half-decent monks > [Save Yourselves]
you're kidding right?

The only time a SY warrior is not the most optimal choice is when you running with an imba. In which case you may as well run an earthshaker war for eoE KD lock or a scythe war for stupid damage.
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Old Aug 25, 2008, 01:25 PM // 13:25   #12
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Agreed with Tyla. Body Blow is sweet if the condition is met, but nothing compared to the insanely imba SY.
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Old Aug 25, 2008, 01:40 PM // 13:40   #13
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Quote:
Originally Posted by Tyla
^
Why would you pass up one of the most horribly imbalanced skills in the game?
Eh, because it's not needed 99% of the time, it's like wearing a kevlar vest when going to the store to buy a pack of cigs and a newspaper. Sure it will make your team take less damage, but guess what, if you don't bring it and no one dies (and you don't have to wait for monks to regen energy, but seriously if they can manage energy that shouldn't happen much), you would be wasting a skill slot by taking it. As I said, decent monks (well, a decent team all around, even in HM heros + hench work very smooth) means there will be no deaths. In the cases there still are deaths, they are of the kind that couldn't be prevented by SY anyway. Taking a damage dealing skill in this case means you speed things up, not slow things down

= better option.

Though on second thought [by ural's hammer] or [whirlwind attack] are still better choices than Body Blow.

tl;dr. if you need SY you (your team) are slow and therefore bad, same reasons as why tanking is bad

Last edited by qvtkc; Aug 25, 2008 at 01:42 PM // 13:42..
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Old Aug 25, 2008, 01:49 PM // 13:49   #14
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Quote:
Originally Posted by qvtkc
In the cases there still are deaths, they are of the kind that couldn't be prevented by SY anyway.
+100 armor will reduce damage taken by 82.5%. I fail to see how that can't prevent death. Not to mention that devoting one skill out of eight to saving my monks somewhere in the neighborhood of 15-25 energy worth of heals/prots isn't my team "being bad", it's an example of synergy.
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Old Aug 25, 2008, 02:05 PM // 14:05   #15
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Quote:
Originally Posted by qvtkc
tl;dr. if you need SY you (your team) are slow and therefore bad, same reasons as why tanking is bad
You're an idiot. Giving a party +100 armor against all damage that doesn't ignore armor isn't bad. Why are you recommending Urial's hammer when your godly monks shouldn't even be letting someone drop below 90% hp let alone 50%. Using your logic people should run with half their skill bar empty to prove that they are elite and better than all the scrubs using SY. Get the fukk out of here, moron.
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Old Aug 25, 2008, 02:10 PM // 14:10   #16
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Quote:
Originally Posted by qvtkc

tl;dr. if you need SY you (your team) are slow and therefore bad, same reasons as why tanking is bad
SY allows you to save party member slots, so you can further power your team offensively.

As for tanking, the reason that is bad is it does no damage and is ruined by a simple aggro break. Tank 'N' Spank is also a slower method than any other.

SY is one skill slot that will save your entire party the need to bring prots, except for the occasional Prot Spirit on your SY guy. No, you don't "need" it, but you don't "need" anything in PvE anyway, and not taking the advantage of SY is gimping yourself.

To say it isn't needed 99% of the time is like saying prots of any shape and form aren't needed 99% of the time.

Oh, and there is no way in hell you can die with SY up, even with the me Monking.

Last edited by Tyla; Aug 25, 2008 at 02:14 PM // 14:14..
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Old Aug 25, 2008, 02:41 PM // 14:41   #17
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Quote:
Originally Posted by zelgadissan
+100 armor will reduce damage taken by 82.5%.
This is utterly incorrect unless all you fight is eles and warriors using autoattack.

Quote:
Originally Posted by zelgadissan
I fail to see how that can't prevent death. Not to mention that devoting one skill out of eight to saving my monks somewhere in the neighborhood of 15-25 energy worth of heals/prots isn't my team "being bad", it's an example of synergy.
No it's not. If it saves them that much in a battle that is shorter than 20 seconds (95% of PvE battles), both them and your entire team is being bad (not kiting, using shitty builds, and so on).
Sorry, I do see your point, but I fail to see how my team would die without SY (since it doesn't). Thus SY isn't needed and saying that it would prevent death is a moot point.

Quote:
Originally Posted by Nainoa
You're an idiot. Giving a party +100 armor against all damage that doesn't ignore armor isn't bad. Why are you recommending Urial's hammer when your godly monks shouldn't even be letting someone drop below 90% hp let alone 50%. Using your logic people should run with half their skill bar empty to prove that they are elite and better than all the scrubs using SY. Get the fukk out of here, moron.
Because doing 25% more damage 33% of the time is better than giving your team +100 armor.

Quote:
Originally Posted by Tyla
SY allows you to save party member slots, so you can further power your team offensively.

As for tanking, the reason that is bad is it does no damage and is ruined by a simple aggro break. Tank 'N' Spank is also a slower method than any other.

SY is one skill slot that will save your entire party the need to bring prots, except for the occasional Prot Spirit on your SY guy. No, you don't "need" it, but you don't "need" anything in PvE anyway, and not taking the advantage of SY is gimping yourself.

To say it isn't needed 99% of the time is like saying prots of any shape and form aren't needed 99% of the time.

Oh, and there is no way in hell you can die with SY up, even with the me Monking.
Oh really. The thing is that 1 skill slot on a warrior is easily worth 2 on say a necro, even in PvE. Tanking is slower than anything else, that's my point, by taking SY you slow yourself down needlessly, just as you do when you tank and nuke. Therefore, bringing SY is actually gimping yourself, not the other way around.

Also do you want to bet that it's impossible to die with SY up?

Last edited by qvtkc; Aug 25, 2008 at 02:45 PM // 14:45..
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Old Aug 25, 2008, 02:47 PM // 14:47   #18
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Wait, so I'm supposed to be spamming D-Slash, and Headbutt -> Steelfang Slash so I'm gimping myself by using one skill slot that will mitigate almost every bit of damage which is instacharged is gimping myself?

And you're comparing 8 skill slots dedicated to defense and 16+ skill slots dedicated to nuking stuff which has extremely high AL with skills that take ages to recharge to 2 skill slots?

How does it slow you down? You're merely using 1 second lowering your damage by 40 for that second, to give your party godmdode when you're still dealing massive DPS while fueling strong utility?

Quote:
Originally Posted by Guy above
This is utterly incorrect unless all you fight is eles and warriors using autoattack.
The majority of damage in HM comes from autoattacking.
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Old Aug 25, 2008, 02:52 PM // 14:52   #19
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Quote:
Originally Posted by qvtkc
Sorry, I do see your point, but I fail to see how my team would die without SY (since it doesn't).
And what areas are you referring to here that a single skill is worse than a whole set of prot skills for damage reduction?
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Old Aug 25, 2008, 04:25 PM // 16:25   #20
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Updated it according to advice.

[dragon slash] [steelfang slash] [brawling headbutt] [asuran scan] [flail] [enraging charge] [for great justice] [save yourselves]


Took out [enduring harmony] for [steelfang slash].

You guys don't think there isn't enough energy skills right? I'm hoping i'd have enough adrenline going to keep my bar up.

Oh and qvtkc thanks for the tip but im going to keep sy

Last edited by beserk; Aug 25, 2008 at 04:28 PM // 16:28..
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